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CUPP PunkThis packs full ARM PC into your notebook’s HDD bay

CUPP Computing had high ambitions for its hybrid PC technology, fitting a complete ARM-based mini-PC into the chassis of a regular computer, and giving users the choice between normal power and the long runtimes of the frugal chipset; now the production version, “PunkThis”, is ready for showtime. A 2.5-inch SATA form-factor board, the CUPP PunkThis module is intended to replace the HDD in a typical notebook: in its place, you get a 1GHz TI OMAP DM3730 paired with 512MB of RAM, a Mini PCIe SSD to replace the host storage, and shared flash memory for both systems.

There’s also plenty of connectivity support: USB Host and USB To Go, audio in/out, WiFi, a microSD slot and a keyboard controller that borrows the main notebook’s ‘board. Platform support includes Ubuntu and Android 2.3 (with updates promised as Google releases new versions). Battery life, meanwhile, is expected to hit 20hrs in the average 10-inch netbook, or double that if you have a Pixel Qi style low-power screen.

CUPP also plans a PunkThis Enclosure, basically a standalone housing for the board. That will have five USB ports, audio in/out, DVI, an SD card slot and headphone socket when it arrives in September.

The first netbook to get the module will be the ASUS Eee PC 1015PN, with CUPP expecting to offer a solder-less wiring kit in mid-July. Pricing should be under $200. jkkmobile grabbed some fondle-time, which you can see in the video below.

PT Module

Press Release:

“Punk your PC” – 40 hour Computing

CUPP Computing has developed a 2.5” module for x-86 PCs. Codenamed “PunkThis” for PC, it is based on CUPP’s patented technology and “Multi-mode computing” vision. The device enables a user to combine a high performance PC processor (x86/IA) and a low power processor (RISC/ARM) into a single platform. This allows the user to choose between low power/extended battery life and high performance/ normal battery life, enhancing their PCs functionality.

PunkThis enables more practical computing with greater battery life and a more versatile set of use cases. It allows low power applications and flexibility, with seamless access to PC processing power as needed. This module will provide over 20 hour computing in a standard netbook or 40 hours with a low power screen. (PixelQi)

The PunkThis module fits in a standard 2.5” drive bay and contains both and Mini PCIe SSD HD and an ARM processor. The ARM Processor is a TI OMAP DM3730 at 1GHz with 512MB of RAM. It is designed to be an unlocked system to allow users to modify the OS and functionality. Two USB connections (Host & USB OTG) allow uses flexibility to access and share data.

The PunkThis board will have wiring kits that allow solder-less in installation into a number of PC platforms. The Asus 1015PN is the first target for these packages. (Additional platforms will follow.)

The PunkThis desktop enclosure will give users and developers a compact desktop Computer that can be used in a number of roles. As a stand-alone computer it can be used as media center, terminal, or connected device. When used in conjunction with a desktop PunkThis provides an ideal instant on, low power system to check mail and surf the web. Developers gain the ability to target the ARM v7 code base on physical hardware while retaining the functionality of a desktop environment.

PunkThis is an open unlocked device allowing users and developers to use their imagination to find new use cases and functions for this board. This gives manufacturers and consumers the ability to easily adapt existing PC’s for greater power efficiency and flexibility. Delivering functionality previously impossible in a Personal Computer.

CUPP PunkThis Techinical Specifications:

• TI DM3730 1.0Ghz A8 processor
• 512 MB RAM
• Micro SD System Memory
• Mini PCIe SSD for PC C: Drive
• Micro SD for Shared Drive
• Wifi
• USB ToGo
• USB Host
• Keyboard Controller (User Reprogrammable Keyboard Controller)
• Audio I/O

OS Development
• Ubuntu
• Android 2.3 (to be updated as new releases become available)
• Open Platform

• 20 hour battery life in 10” Netbook
• 40 hour battery life with low power screen (PixelQi)
• Sub $200 USD Price

PunkThis Enclosure: (Price undetermined)
• 5 USB Ports
• Audio I/O
• Power
• SD Card
• Head Phone Jack

Presently implemented in Asus 1015PN
Solder-less Wiring Kit for Asus 1015PN – Mid July
Module Production – Mid July
PunkThis Enclosure – Start September

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CUPP PunkThis packs full ARM PC into your notebook’s HDD bay is written by Chris Davies & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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NVIDIA 3D Vision $99 wired glasses swap freedom for savings

NVIDIA continues to hammer away at its 3D Vision technology, tweaking both the three-dimensional system itself and the price of the all-important active shutter glasses. Having scraped the wireless set down to $149 back in March, NVIDIA has gone even more basic with its new 3D Vision wired glasses, which come in under the $100 barrier.

$99 gets you the same active shutter lenses as on the more expensive wireless pair, but replaces the wireless sync connection and batteries with a USB cable. That 10-foot cord both powers and operates the wired glasses, meaning no downtime while you recharge.

It’s worth remembering that the regular wireless glasses only have a range of up to 15ft, so you’re not exactly sacrificing too much range opting for the wired pair. Whether the same can be said for the somewhat frustrated mobility depends to be seen; the new shutter specs will go on sale in late June.

Press Release:

NVIDIA Introduces New 3D Vision Wired Glasses for Only $99

New Wired Model Delivers Same Award-Wining 3D Vision Quality and Features with Sleek New Design, Making Full HD (1080p) 3D PC Gaming More Affordable

TAIPEI—May 30, 2011— COMPUTEX 2011—NVIDIA today announced a new addition to the NVIDIA® 3D Vision™ product family: NVIDIA 3D Vision wired glasses. The new glasses make the world’s best 3D PC experience more affordable at $99 (U.S. MSRP), and offer the same award-winning 3D quality and features of 3D Vision wireless glasses.

NVIDIA 3D Vision wired glasses, which feature NVIDIA’s advanced active-shutter technology, allow gamers and 3D enthusiasts to access the broadest selection of high-quality 3D content available today, including more than 525 full-HD 3D games, Blu-ray 3D movies, and streaming 3D video from YouTube and NVIDIA 3D Vision wired glasses also support more than 65 different 3D Vision monitors, notebooks, and projectors, giving users complete flexibility in configuring their 3D Vision PCs.
NVIDIA 3D Vision wired glasses include a 10-foot USB 2.0 cable for direct, easy connection to a 3D Vision PC or notebook. This makes it ideal for LAN gaming events and iCafe gaming centers, as it does not require batteries and the cable can easily be secured to a PC with an optional computer lock to minimize theft.

“3D Vision provides gamers and enthusiasts with the world’s largest ecosystem of 3D products and features,” said Phil Eisler, general manager of 3D Vision at NVIDIA. “3D fans have been waiting for more affordable glasses, and we’re expecting our new 3D Vision wired glasses to hit the sweet spot for them.”

NVIDIA 3D Vision wired glasses are expected to be available beginning in late-June 2011 from the NVIDIA Store, as well as from leading retailers and e-tailers. For more information about 3D Vision visit

About NVIDIA 3D Vision
NVIDIA is the worldwide leader in 3D technology for personal computers. NVIDIA 3D Vision technology, which includes 3D Vision software and advanced active shutter glasses, delivers breathtaking stereoscopic 3D images for gamers, movie-lovers and photo enthusiasts when configured with NVIDIA GPUs and a 3D display or projector. NVIDIA 3D Vision technology supports the richest array of 3D content available, including more than 525 3D games, Blu-ray 3D movies, 3D photos and streaming Web video. It also enables users to upload, share and view full-resolution 3D photos, as well as enjoy 3D movies at NVIDIA, the world’s first 3D Vision online community. In addition, NVIDIA 3DTV Play™ software enables consumers to attach their PC or notebook to 3D HDTVs and HDMI 1.4-capable audio/video receivers and enjoy all the latest 3D content in the comfort of their living rooms in full HD 3D, and with HD surround sound audio.

NVIDIA 3D Vision Pro™ technology is a combination of wireless active shutter glasses and advanced software, which automatically transform business-oriented applications into full stereoscopic 3D to improve the usefulness of the applications and increase productivity. 3D Vision Pro technology is designed for multi-user, collaborative viewing and production environments, and features long-range, bi-directional 2.4GHz radio communication.

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NVIDIA 3D Vision $99 wired glasses swap freedom for savings is written by Chris Davies & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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DROID X2 Review

For a while, Motorola’s original DROID X on Verizon led the pack. Offering a big screen, a big camera and a slender chassis, it helped drive the race toward oversized Android handsets that has led us to the Galaxy S II, Infuse 4G and Sensation. Now comes the Motorola DROID X2, boosting screen resolution and throwing in a second processor core, but wrapped up in the same sober suit. Has the company done enough to keep the DROID X2 topical, or is this sequel a flop? Check out the full SlashGear review after the cut.


Powered-off and side-by-side with the original DROID X, and beyond the color – dark gray initially, now black – you’d be hard-pressed to tell the difference between it and the DROID X2 at a casual glance. Measuring the same 5.02 x 2.58 x 0.39 inches and weighing the same 5.47 ounces, the soft-touch black chassis follows Motorola’s “blunt and aggressive” school of design and looks good for it. We could do without the bloated camera section on the back, though, which protrudes a little more than is comfortable.

Turned on, and the DROID X2′s first advance is clear. As on the HTC Sensation, Motorola has used a qHD 4.3-inch panel running at 960 x 540 resolution, versus the 854 x 480 of the DROID X. It’s a regular LCD panel rather than anything fancy like Super AMOLED, but it’s bright and clear nonetheless, only coming unstuck in direct sunlight outside.

Underneath there are four physical buttons – menu, home, back and search – while above are proximity and ambient light sensors. No front-facing camera, though, leaving you with just the 8-megapixel autofocus camera (with dual-LED flash) on the back. Oddly, Motorola has deleted the dedicated camera shortcut button. Despite the extra grunt from the dual-core processor, as on the original DROID X, the X2 can only shoot 720p, rather than 1080p Full HD.

As in the ATRIX 4G, Motorola has turned to NVIDIA and the 1GHz Tegra 2 to keep the DROID X2 ticking, pairing the chip with 512MB of RAM. That’s the same as in the original version, but half of what the ATRIX gets. Connectivity falls short too: there’s EVDO Rev.A but no LTE to take advantage of Verizon’s speedy 4G network. Similarly absent is Global Roaming support, which means the DROID X2 is limited to CDMA networks and can’t use the GSM/HSPA networks common in Europe and Asia. Still, you get WiFi b/g/n and Bluetooth, both microUSB and microHDMI ports – the latter offering screen mirroring on your HDTV – and a microSD card slot to augment the 8GB of internal storage.

Software and Performance

Motorola updated the original DROID X to Android 2.2 back in September 2010, and it seems the company isn’t willing to give up Froyo quite yet. The DROID X2 launches running the outdated version of Android – rival phones are shipping with Gingerbread – along with the custom MOTOBLUR-inspired UI.

That’s been tweaked a little since we saw it last, with the addition of categories in the applications menu – All Apps, Downloaded and Recent – as well as the ability to create your own to group together themed apps. There’s also a helicopter view of all seven homescreens just like in HTC Sense. The resizable widgets are carried over, and there’s a persistent four-icon launcher along the bottom of the homescreen (which can obviously be customized).

Social networking is catered for with a pair of homescreen widgets and a standalone app, pulling in Facebook and Twitter updates and allowing you to set your own status on both simultaneously. Verizon preloads its V CAST Music and VZ Navigator apps, along with the Blockbuster movie rental apps, while Motorola adds the Kindle app, Skype, Slacker and Quickoffice. Need for Speed Shift and Let’s Golf 2 make an appearance in trial form, as on other Tegra 2 devices we’ve seen.

It all works, but we’d gladly sacrifice MOTOBLUR for stock Android 2.3.3. Motorola has said a Gingerbread update is in the pipeline, but not committed to a release timetable as yet. As the Android Market continues to grow, and the core OS itself gains more abilities, manufacturers need to offer more than token modifications to make a good argument for customizing software. We’ve a strong suspicion that most DROID X2 owners will end up bypassing Motorola’s Twitter and Facebook support in favor of more functional third-party alternatives, for instance.

As for performance, we’re used to seeing decent benchmarking figures from the Tegra 2 and the DROID X2 follows suit. In Quadrant Advanced, it scored 2743 overall (with 7241 in CPU and 2846 in I/O), more than double the DROID X’s 1353. SmartBench 2011 brought in scores of 2775 for the X2 and 844 for the X; impressive, but still lagging behind the overclocked 1.2GHz goodness of the Galaxy S II, which managed 3830. Finally, in the SunSpider JavaScript test, the DROID X2 came in at 4182.2ms versus the DROID X’s 7596.5ms (lower is better).


Motorola promises faster camera performance with shots being grabbed faster on the X2 than on the original DROID X, even without the dedicated shortcut key. In practice we noticed things were a little more responsive, but only as long as you had decent lighting. Once things got a little darker, the lag between tapping the screen and the frame being captured increased, resulting in some underwhelming photos that lacked the crisp focus we were hoping for. Colors were bland and stills often grainy; the dual-LED flash is one of the more powerful we’ve seen, though.

As for video, just like the ATRIX 4G, Motorola has limited the DROID X2 to 720p rather than Full HD recording, despite the Tegra 2 being capable of the higher resolution. Footage is good, as long as you move the phone smoothly to avoid tearing on faster pans. Exposure adjustments are swift and there’s plenty of detail, though occasionally we noticed some hiccups in the eventual clip as if the DROID X2 was having issues writing to memory. You can play back clips directly via the HDMI connection, or upload them from the phone to YouTube for online sharing.

Phone and Battery

With many smartphones seemingly forgetting that users do still make voice calls rather than just game, browse and message, we were pleasantly surprised by the DROID X2′s in-call audio performance. Background noise was minimal and neither we nor the people we spoke to had any problems with glitchiness or audio artifacts, thanks to Motorola’s triple microphone array and DSP. The speakerphone was also solid, with plenty of volume without breaking up into boominess or noise.

The obvious omission is 4G, disappointing given how impressed we’ve been with Verizon’s LTE network so far. Data speeds were solid for a 3G-only device, but nothing outstanding, a shame given the browser is responsive and the high-resolution display so well suited to streaming video and showing full webpages.

Motorola claims up to 480 minutes of talktime or 220 hours of standby from a full charge of the DROID X2′s 1,540 mAh battery. In practice, we made it through a full day with some judicious tweaking of the four battery profile modes (Maximum, Nighttime, Performance and Custom) to adjust data use.


The original DROID X shifted the Android game forward; we even suggested that, with Android 2.2 in place, it could be the Google phone to beat. Unfortunately it seems Motorola has let that kudos go to its head in designing the DROID X2. The higher-resolution display is nice, and the dual-core processor welcome, but other elements of the smartphone fall short: the camera is still patchy unless you’re blessed with the brightest of lighting, the 720p HD limitation is frustrating, and Motorola’s decision to stick with Froyo unfathomable.

The DROID X2 has improved, but the Android marketplace – and the smartphone segment in general – has advanced more. The DROID Charge may run at WVGA but its Super AMOLED Plus display is brilliant and its LTE connectivity a real advantage; if it’s dual-core performance you’re after, the T-Mobile G2x delivers on Tegra 2′s 1080p HD video promise, while the upcoming T-Mobile Sensation 4G and Samsung Galaxy S II are even faster.

Motorola hasn’t made a bad phone, but it hasn’t made an outstanding one either, and right now that’s what it takes to stand out in the Android marketplace. With heavy hitters offering greater performance, better cameras and fresher software, it’s tough for the DROID X2 to raise its head above the crowd. Devotees of the original DROID X will find plenty to like in this incremental update, but this isn’t the class-leading smartphone it once was.

Droid X2 Unboxing and hardware walkthrough


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DROID X2 Review is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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NVIDIA Kal-El gaming demo shows real-time dynamic lighting [Video]

NVIDIA promised big things for their quad-core Kal-El chip, the next-gen Tegra processor that pairs a quartet of CPU cores with twelve GPU cores, and the company is demonstrating some of that goodness at Computex 2011 this week. First up is a gaming demo of a new, homegrown game, Glowball, running on a prototype Kal-El powered Android Honeycomb tablet. As you can see in the video after the cut, the quad-core chip allows for high-quality dynamic lighting effects with responsiveness you simply couldn’t get from a dual-core like the Tegra 2.

In Glowball, the idea of the game is to use the tablet’s accelerometer to guide a glowing ball around a gameplay area, hitting trigger points – in the case of this demo, jack-in-the-boxes – to progress through the levels. The ball itself doesn’t use prebaked lighting animations, with Kal-El instead allowing the app to calculate the play of lighting in real-time, as it shines through the pattern on the ball and onto the various components of the arena. The ball itself can be changed, its pattern and brightness altered, and all with a real-time impact on what the game shows.

There are also various dynamically-animated elements of scenery, like curtains that hang and flutter depending on how you tilt the tablet, and barrels that move and reflect as you bump them. NVIDIA has built in the ability to virtually shut off two of the cores, so that you can see how sluggish it would all be on a dual-core device.

Best of all, production Kal-El chips should be 25- to 30-percent faster, according to NVIDIA, and owners of tablets using the new silicon will be able to test it out with Glowball as the company expects to release it – along with extra levels – in the Android Market. The first Kal-El slates are expected later in 2011.

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NVIDIA Kal-El gaming demo shows real-time dynamic lighting [Video] is written by Chris Davies & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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SlashGear Weekly Roundup Video – May 29, 2011

Perhaps the two biggest topics of the week, the Google Wallet announcement and Microsoft’s Windows Phone 7.1 Mango unveiling, brought exciting new developments for the two mobile platforms. More speculation continued on what Apple has planned for next month’s WWDC, where the company is expected to unveil the new iOS 5, OS X Lion, and possibly the iCloud—iTunes cloud music service. In anticipation, Amazon’s been competing even more aggressively to campaign for its Cloud Drive and Cloud Player services. Continue after the cut for the roundup video and the pertinent links to everything covered in the video.

Google Wallet:
Google Wallet and Google Offers NFC Projects Announced by Google
Google Wallet and Google Offers Partner with Citibank, Mastercard, First Data, and Sprint
Google Wallet Demoed on Nexus S
Google Wallet “Single Tap” Demoed on Point-of-Sale System

Google Wallet Objects to be the Backbone of the New NFC System, Partners Comment [Video]
Google Wallet on Android: iOS and Windows Phone Must Be Next
Google Wallet Will Work Even Without NFC-Enabled Phone Thanks To Special Stickers
PayPal sues Google over stolen Wallet secrets

Microsoft’s $150m Android windfall dwarfs Windows Phone revenues
SlashGear 101 : Windows Phone 7.1 Mango
Windows Phone “Mango” official; Acer, Fujitsu and ZTE onboard
Windows Phone 7.1 Mango multitasking explained [Video]
Qualcomm “exclusive” Windows Phone 7.1 Mango chip supplier
Windows Phone Mango Visual Search hands-on [Video]
Windows Phone Mango Music Search Hands-On [Video]
Windows Phone Marketplace Web Portal Preview
Nokia: Our first Windows Phone will run Mango
Nokia To Release A Windows Phone Every Two Months?

iOS 5 To Revamp Notifications And Introduce Widgets
Apple wins early access to Samsung phones/tablets in copycat case
Samsung Legal Department Demands to See iPhone 5 and iPad 3
Apple May Announce Back-To-School Deal At WWDC, Including $200 Off iPads
Apple To Nuke Mac Defender Malware With OS X Update
Apple MacBooks Top All Notebook Categories On Consumer Reports [Updated]
iPhone 4S/5 to have curved glass fascia?
Apple iCloud could be MobileMe bundle, mirror even pirated tracks

Lady Gaga 99-Cent Album On Amazon
Lady Gaga “Born This Way” $0.99 again as Amazon takes second shot
Amazon Launches Mac Download Store, Targeting Apple Mac App Store
Amazon’s 7- and 10-inch tablets $349 and $449 this holiday?

ASUS Eee Pad Transformer To Get Android 3.1 Honeycomb OTA Next Week
ASUS ‘Padfone’ Trademark Applied For Upcoming Tablet/Phone Combo
ASUS tablet tease tips new slate for Computex 2011
ASUS docking tablet/phone combo and 3D slate tipped for Computex

Other news:
AT&T 4G LTE plans revealed: Five markets this summer
Sony Music Greece latest to suffer security hack: User data in the wild
Sony Music Japan Latest To Get Hacked
Sony Ericsson’s Canadian eShop latest hack victim: 2,000 user records stolen
PlayStation Store Not Relaunching Today
Barnes & Noble NOOK: Smaller, touchscreen & $139 tag
T-Mobile G2x Pulled Due to Quality Issues?
T-Mobile G2x Disappearance Explained, Firmware Updates Expected
T-Mobile G2x Price To Increase Tomorrow?
T-Mobile G2x Internal Issues And Resolutions Document Leaked
HTC Unlocking Bootloaders Across the Board [OFFICIAL]

Unboxings & Hands-ons:
LG Revolution Unboxing and hands-on
HTC Trophy Hands-On and Unboxing
Dell XPS 15z official: Hands-on

Sony Ericsson Xperia PLAY Review – To Play or Not to Play?
HTC Sensation Review
HTC Flyer WiFi Review

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SlashGear Weekly Roundup Video – May 29, 2011 is written by Rue Liu & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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ASUS PadFone revealed

ASUS has been running quite the little teaser campaign, but the ASUS PadFone has leaked out somewhat ahead of schedule. Set to be launched at Computex 2011 tomorrow morning, the PadFone consists of an Eee Pad Transformer style slate with a section at the back that opens up to accept a smartphone. Once docked – with what looks to be HDMI and USB ports slotting into the side of the handset – the tablet offers a lot more screen real-estate and, we’re guessing, a fair chunk of added battery life.

Specifications aren’t clear at this stage, but from the comparison photos with the Eee Pad Transformer we can tell that the PadFone has a 10.1-inch display and similar dimensions. A hole on the rear hatch allows the phone’s 5-megapixel camera to be used, and hopefully it’ll be capable of better results than the unimpressive camera on the Transformer.

Connectivity on the slate itself is minimal, though it does look like ASUS has given it stereo speakers and a front-facing webcam. OS is uncertain, though the likely possibility is Ice Cream Sandwich since that will be the flavor of Android which brings together the tablet and phone strands, and will thus suit both the handset-sized touchscreen when the phone alone is used, and the 10.1-inch slate screen when it’s docked.

We should find out more tomorrow at ASUS’ morning press event.


[Thanks "Padfone"!]

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ASUS PadFone revealed is written by Chris Davies & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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Google Pulls Yongzh’s *oid Emulators

This image has no alt text

Arguably, but not really, the most popular emulators on the Android Market have been yanked by Google. The *oid line, developed by Yongzh, seems to have finally rubbed Google, or some console developers the wrong way.

Engadget has noted that Mr. Zhang has moved his line of emulators to the SlideME store where they will be free for the time being so users who purchased the apps in the Market will continue to receive updates for the time being.

On a sentimental note, I just realized that it was just over two years ago that I first reported NESoid being released on the Market, and I continued to root for him through his releases of Gensoid and SNESoid. I really didn’t think I would be reporting the death of Yongzh’s Market tenure anytime in this life.

[via Engadget]

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SlashGear Week in Review – Week 22 2011

Welcome to another edition of the SlashGear Week in Review. Monday we put up our review of the HTC Flyer WiFi tablet. We figure that the tablet will win over many people that want something smaller than the iPad with a pen stylus. Monday reports came in that a third worker had died from injuries sustained in the explosion at the Foxconn plant in China. The explosion is thought to be the result of combustible aluminum dust but the investigation is ongoing.

The HTC EVO 3D smartphone pricing landed thanks to a RadioShack ad. The smartphone is going to cost $199.99 after a $100 trade-in savings from turning in your old phone. We put up our review of the HTC Sensation smartphone Monday and it is a very nice smartphone. We think of the Sensation as the consumers Android phone next to the Galaxy S II as the Android fans phone.

President Obama and the First Lady were touring Ireland in the armored limo called “The Beast” when it ran aground on a hump leaving the Dublin Embassy. The Pres and First Lady had to leave the car for a second vehicle. Apple won the case against Samsung in court and has been granted early access to Samsung smartphone and tablets. The ruling comes amid allegations from Apple that Samsung is stealing its designs.

The first full trailer for Call of Duty: Modern Warfare 3 has been unveiled and the game looks really cool. Previously trailers showing all of the regions where the game plays were offered, but this is the first full reveal trailer. Windows Phone Mango went official Tuesday. Microsoft announced that Acer, Fujitsu and ZTE would be making handsets using the new OS.

Police in Hampshire UK scrambled a helicopter with tranquilizer dart teams to capture a tiger reportedly prowling near a golf course. The tiger turned out to be a stuffed toy. The PlayStation store was rumored to be launching again last Tuesday. That launch didn’t happen on Tuesday.

YouTube turned six Wednesday. The website now serves 3 billion views per day and still can’t figure an ideal way to make money off all that traffic. Pioneer officially unveiled the AppRadio car stereo this week. The radio mirrors content from your iPhone to the radios larger touchscreen.

We unboxed the LG Revolution and spent a little hands on time with the phone. The device is positioned as an entertainment phone and has a big 4.3-inch screen. An artist built a pyramid at the KW institute for Contemporary art out of cases of beer. When the exhibit opened, the artist let viewers climb the pyramid and drink the beer.

Thursday we learned that some prisoners in labor camps in China were being forced to gold farm in World of Warcraft. Prison bosses are said to make more from selling the virtual currency than forcing the prisoners to dig ditches and break rocks. Google officially unveiled its Google Wallet project Thursday. The projects main partners are Citibank, MasterCard, First Data, and Sprint.

Sony has confirmed that the PlayStation 4 is in development. Sony’s CFO Masaru Kato would not give any time frame on the new console and only said it was in the works. A guy built his own ukulele out of LEGO bricks on Friday. The LEGO instrument can be played and tuned just like the real thing.

HTC has officially announced that it will be unlocking bootloaders on its smartphones. HTC found that users were not happy at all about having locked down bootloaders when most of the market is going to unlocked loaders to allow hacking. Friday we put up our review of the Sony Ericsson Xperia Play smartphone. This is the phone that is focused on gaming across the board. The problem is that the phone doesn’t standout as a phone or as a gaming system. Thanks for reading this week’s edition, see you next week!

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SlashGear Week in Review – Week 22 2011 is written by Shane McGlaun & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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ASUS PadFone leaks again: Tablet/Smartphone hybrid

As the ASUS leaks coalesce ahead of Computex 2011, it looks increasingly likely that we’ll see the ASUS PadFone, a hybrid docking smartphone/tablet combination, announced at the show. ASUS has kicked out a fresh slice of PadFone teaser image, but NotebookItalia has managed to find a more telling version showing what looks to be an Android handset resting on its companion slate.

That slate is easily recognizable as ASUS’ original teaser, back on Monday last week. The assumption is that the phone docks into the back of the tablet, providing at the very least its 3G WWAN connectivity and, possibly, the slate’s intelligence too.

Given the Tegra 2 processor ASUS used in its Eee Pad Transformer has also found its way successfully into Android smartphones, it wouldn’t be too great a stretch of the imagination for it to serve double duty on both phone and slate scale devices. That would leave the rest of the PadFone tablet form-factor to contain extra batteries and ports, lending it extra runtime and usability.

We won’t know for sure until Computex and ASUS’ press conference tomorrow, but as mobile processors catch up in terms of power it looks like the long-standing promise of a true hybrid phone/slate with the battery and potency to match either use-case may finally be coming true.


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ASUS PadFone leaks again: Tablet/Smartphone hybrid is written by Chris Davies & originally posted on SlashGear.
© 2005 - 2011, SlashGear. All right reserved.

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IDAPT i4 Universal Charging Station Review

Well would you look at that, it’s a charging station and we’re taking a look at it. This is a station for charging up to 4 devices (three on the top and another via the USB bonus port on the side.) This device is currently available via IDAPT and it’ll set you back $59.99. It’s got interchangeable tips that plug into the dock creating a system which IDAPT notes provides a charging opportunity for over 4,000 devices. This certainly reduces the number of cords you’ve got popping out of your outlet – but what if all you’ve got are Android devices? Let’s take a look.


This device is 169 x 135 x 32 mm and weighs in at 300 g. It’s about the size of a really really big sandwich. You DO have to plug in a single cord, that being 85-240 VAC – 0.2A; 50/60 Hz worldwide compatible powered by a North America compatible power plug that comes with the device. This universal charger has a DC output of up to 13 W and you’ll have to have it sitting within 1.6 meters of a wall plug because that’s the length of the stock cord.

The four holes in the main station play host to a series of converter points that then are able to connect to basically any device you may have. On top of that, there’s a USB port on the right of the device that you can plug in a charging cord the same way you would your computer. Put the points you need in the three ports, plug the correct charging cord (not included) in the side of the device, and you’re set!

Real World Use

While it appears that you’ll be able to charge ever item you own, you’ve only got one of each point to plug in the ports. AKA out of the six points you get with the system, you get ONE of each of the following:
Nokia 2,
Sony Ericsson 2,
Samsung 4,
and miniUSB.

Out of all the devices I own, I can use two of these plugs. Therefor, with this system I can charge a total of three items supposing I want to use the USB port on the side. On the other hand, I DO happen to have a miniUSB to microUSB converter piece, so indeed I CAN get four items charging at once.

What I’m saying here is that if you’ve got 4 Android devices or 4 Apple [iOS] devices and you expect to be charging them all on this device at once, you might be surprised at your inability to do so. If you have a collection of items that match up with this included variety of charging points, go forth!


This device does indeed have the ability to charge four items at once – three items at once directly out of the box. You’ve got the option of purchasing this four-port charger, using a 2 port or 3 port version, or you’ve got the one port option as well. They’re named the i4, i3, i2, and i4. Again the one we’re looking at right here in the post is the i4, available for purchase over at IDAPT Web.

You’ve got color options that range between black, white (seen in this post,) ultra-violet yellow, orange, and back again. I’d go with the white or the black, that being because basically every device under the sun coming out from manufacturers in the USA these days is grayscale. IS this the perfect charging ecosystem for your gigantic device collection? Not really. It could be smaller and it could have a better solution than having a bunch of connection points that the user might never use. IS this device worth the money you might pay for it? If you get it for the standard $60 IDAPT is charging for it – yes.


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IDAPT i4 Universal Charging Station Review is written by Chris Burns & originally posted on SlashGear.
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