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10Mar/11Off

Doodle Frog is a Frogger Clone in a Scribbly Art Style [Video]

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Doodle games always seem to hit home with us, so when we heard that a new game called Doodle Frog was in the Android market we had to check it out. Doodle Frog is a Frogger clone that looks like it was drawn by a 2nd grader. (Don’t get me wrong: that’s a good thing. And some 2nd graders are probably better drawers than I am.)

It’s as simple as simple can be, but that’s what made Frogger a timeless classic to begin with. You’re updated on how far ahead you are of everyone on the leaderboards in real time. (I got to position 47 before I stepped in front of a car.) You can play the trial version for free, but the full version will give you access to more levels. Go ahead and check it out for yourself for $1.38 in the Android market.


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10Mar/11Off

Logitech, Still Banking on Google TV, Brings More Bacon [Video]

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I love bacon. Turkey bacon, real bacon, Canadian bacon, bacon-wrapped bacon, bacon-flavored bacon – I love it all. I don’t know if I love a guy named Bacon – Kevin Bacon – that much, but it seems Logitech does. They’re back at it with an extended version of the Kevin Bacon promo they originally introduced with the Revue Google TV unit. This one came back in February, we know, but we thought it was cool to see the thing in its entirety. Check it out above. [Android Central]


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10Mar/11Off

MIUI Weather Beta Brings You Weather Widgets in a Beautiful Package

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The folks behind MIUI have created an application that lightly mimics the beautiful iOS-esque ROM. MIUI Weather has hit beta and is available as a free download to anyone who’ll dare venture off to XDA. You’re fed your weather with beautiful graphics and animations depending on what’s going on outside, and geo-location is supported. (But you’ll have to install separate APKs depending on which region you’re in.) Let’s hope they bring more of what makes MIUI great to all users in application form. Head on over to this XDA thread to get started. [via Android Police]


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10Mar/11Off

If Google Wants Developers to Make Money, They Should Protect Users Too [Video, Opinion, Plea for Change]

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It’s not often that I find myself criticizing Google and Android. That’s not to say they’re perfect, but most of the things they do are quite alright with me and I usually don’t care enough to say anything whenever I find the occasional oddity. There is just one issue I can’t keep quiet on, though: if I buy an app, I should be able to use it forever.

I recently strolled through my list of paid apps to see how they were doing in terms of updates and user reception. In my traversal, I came across three entries that I could no longer access: 360 Live (an Xbox Live application), Hello IM (a once-popular AIM client) and I Tweet – a Twitter client.

Upon tapping their entries, I’m met with a message that says “the requested item could not be found.” I know the exact reasons why these three applications are no longer available – Multiple Facets – the studio who made the Twitter and AIM clients – was added to Facebook’s team when they were working on their Android application. Their website no long exists.

Juan Xavier Larrea was the developer of 360 Live and his application was apparently pulled because he violated Microsoft’s terms of service. Odd, that, because the iPhone version of that same app is still available for free on the Apple App Store. I’m not saying he wasn’t telling the truth when pulling his application, but it’s fishy business regardless.

With a free application, a developer pulling it from the Android market isn’t so bad because you haven’t paid any hard-earned money for it. But I have a serious, serious problem with not being able to use or access something I’ve paid for. My sentiments are the exact same when dealing with iTunes and Amazon to download MP3s: if you lose your music in a freak accident, you’ll have to pay for it all over again. The problem with apps is that we don’t even have that option.

Google wants developers to make more money and they’ve implemented a lot of features and made a lot of changes to the Android market to help facilitate that, but it seems they forgot to consider those who help make developers their money in the first place – users!

Having experienced this first-hand, I can see why someone would instead prefer to pirate their applications. I’m not condoning it, of course, but I get where they’re coming from. I get why people are hesitant to buy games from GameLoft with such questionable DRM practices. I get why some people will refuse to download an application unless it’s free.

Google wants to protect developers, but they aren’t doing anything to protect users. I don’t care if an application is $.99 or $99.99 (there are some that have been that costly), I should not be at risk of losing it. The applications I bought were $2.99 (360 Live), $3.99 (I Tweet) and $9.99 (Hello IM). That comes out to nearly $17. I spent that much on a pizza yesterday, sure, but I was able to consume that pizza. I’m not able to use these apps anymore.

This hurts more than it helps. It doesn’t help at all, in fact. There was a point in time where I would so readily pay for an application that you couldn’t get me to put my wallet away. My friends still gawk at my list of paid apps wondering why I would dare spend money in the Android market. As an aspiring developer, I understand the amount of work and time that goes into making applications so I wouldn’t want anything else but to give developers what they deserve.

Now that I’ve seen how an application I’ve paid for can be taken away, I’m hesitant to buy more applications. There’s another Xbox Live application I could use to replace the one I’ve lost, but who’s to say it won’t happen again? The only app I’ve purchased in the past 3 months is PowerAmp, and that isn’t by accident. (It took me a long time to make that decision, too.)

I simply don’t feel comfortable dishing my dollars out in the Android market anymore. Imagine the taste you’re leaving in the mouths of tens (and maybe hundreds) of thousands of people who buy an application. That leaves a long-lasting negative effect.

There are a few changes I’d like to see in the Android market that helps users who purchase apps.

  • Users should be notified of the change via the same Google account that the app was purchased with. Sometimes these changes happen in the dark without anyone realizing it until they can’t find the application anymore. An email can be automatically sent to users whenever a developer expressly elects to remove their application from the Android market. The email should include a reason as to why the application was removed. (This text would be mandatory and you’d only need to write it up at the time of removal.) If Google has to remove an application for reasons other than security, they should also be subject to the same.
  • Users should receive refunds for those applications they’ve lost. I understand that – in other industries – you aren’t always entitled to keep what you pay for. When tangible items are lost or broken, a manufacturer won’t replace them or fix them without the user having met some sort of condition. (Whether it be them needing to be under warranty or them having to pay a premium to get things situated.) (Note: More on my reasoning can be found in the paragraphs following this list.)
  • The developer should be afforded the option to refuse refunds. We understand it may be logistically difficult, complicated, or impossible for a studio to refund all of the money users have paid for their application. In such a case, Google should give them a host of options. Firstly, developers can choose to make the application free for all to download and keep it in the Android market with a disclaimer that the application has been “abandoned” (in not so exact words). If they would rather their applications not be freely available to users, Google should continue to host the application and only allow users who have paid for it to see it in the Android market. (Again, it should hold a disclaimer letting users know that it won’t receive updates.)
  • Users should be afforded an option to remove that application listing from their list of applications. It’s a bit of a slap in the face to have to look at an application that you can’t use or can’t update anymore. It also takes up a lot of space in an already long list of applications.

With software – especially software that is downloaded over the air and that you are forbidden to make a copy of – things should be a bit different. In the music industry, Apple asks you to back up all of your music as there is no guarantee that you’ll be able to redownload all of it should you lose it.

There have been some cases where they allow users to redownload some or all of their songs, but they decide on a case-by-case basis. I think this is wrong and in the case of music, it’s just another reason why I’ll always prefer physical media over digital. It’s always a good idea to back things up, but Android doesn’t (natively) allow you to do this.

If you lose an application you’ve bought due to a software defect that requires a factory reset or a hardware defect that requires a new device and it isn’t available for download in the Market, users should be able to get their money back.Imagine a corporate employee losing the only $30 exchange application that’ll work with their employer’s servers – they’d probably need to get a whole new phone if they can’t find another application to replace it. (And $30 is pretty hard to swallow.)

This entire piece makes me sound like I think I’m entitled to something, but that’s not the message I’m trying to get across. I’m warning Google that failing to protect the people who make them AND the developers money in the first place could come back to bite them in the ass. Let’s just hope that they seriously consider this plea and do whatever they can to put paying customers at ease.


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10Mar/11Off

iPad 2 online sales to begin at 1 AM PT tomorrow

Answering the eternal question "Do I need to stay up wicked late tonight/get up at the crack of crack tomorrow so I can get my iPad 2 order into the system as quickly as possible?", Apple has delivered a press release this morning with the details. Online orders will kick off at 1 AM Pacific Time tomorrow -- that's 4 AM on the East Coast of the US, and various other times around the globe.

Keep in mind that only US orders are starting tomorrow; wider international availability for iPad 2 begins on March 25, although if you have a US credit card and shipping address you can order from anywhere.

In-store availability for iPad 2 begins at 5 PM local time on Friday afternoon; in addition to the Apple stores, iPad sales will be ongoing at AT&T, Best Buy, Target, Verizon Wireless and Walmart stores as well as some Apple authorized resellers. Anyone buying their iPad at an Apple retail store will be offered free Personal Setup service, which includes email config and App Store registration -- you can use it on the way home.

Continue reading iPad 2 online sales to begin at 1 AM PT tomorrow

TUAWiPad 2 online sales to begin at 1 AM PT tomorrow originally appeared on TUAW on Thu, 10 Mar 2011 11:55:00 EST. Please see our terms for use of feeds.

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10Mar/11Off

Safari used to hijack MacBook Pro at Pwn2Own 2011

A flaw in WebKit, the engine that underlies Safari, Mobile Safari, and several other browsers, was found to be vulnerable in this year's "Pwn2Own" competition, as reported by ZDNet and many others. This is noteworthy for several reasons: first, because the exploit did not use Flash. You will remember that last year's Pwn2Own winner stated "the main thing is not to install Flash" for browser security. Secondly, it is important because WebKit is used not only by Safari but several other browsers, notably several mobile browsers, although it is not immediately apparent whether this same bug could be exploited on a mobile platform. It's also possible that the exploit could make Windows and even Linux computers vulnerable if they are running a WebKit-based browser, but details are not fully known.

Computerworld noted that Google's $20,000 reward for anyone who could break into Chrome on opening day went unclaimed, as the contestant who had signed up did not appear at the Pwn2Own contest. It is unknown whether Google paid to have him assassinated (that's a joke folks, lighten up). Computerworld went on to note that according to the current schedule no one is even going to try to attack Chrome this year, meaning that it could survive a record three consecutive Pwn2Own contests. That is particularly surprising to me since Google Chrome includes its own version of Adobe Flash, but if you're looking to use the most secure browser out there, Google Chrome looks to be your browser of choice.

[via Slashdot]

TUAWSafari used to hijack MacBook Pro at Pwn2Own 2011 originally appeared on TUAW on Thu, 10 Mar 2011 09:30:00 EST. Please see our terms for use of feeds.

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10Mar/11Off

Boeing confirms “elevated” WiFi causes 737NG system glitches

Boeing has admitted that WiFi tests have shown certain Honeywell display units are affected by the wireless technology, prompting the airplane manufacturer to put in-flight connectivity system installations on hold. However, the issue – which saw “momentary blanking” of Honeywell Phase 3 Display Units (DUs) – only occurred during ground testing “at elevated power levels” which, Boeing tells Flightglobal, would not be “experienced during normal operation of typical passenger WiFi systems.”

The DU problem was apparently observed during EMI testing for Aircell’s Gogo in-flight internet system, and only impacts the Phase 3 DUs from Honeywell. However, 737NG type aircraft are reportedly being fitted with placards in the flightdeck saying WiFi equipment must be powered off, while other sources say the particular DUs – of which three particular models are affected – have been banned from 737NG aircraft when in-flight connectivity is also fitted, whether cellular or WiFi.

“The screens reappeared well within Boeing’s specified recovery time frame. The screens have not blanked in flight and are not a safety of flight issue. Honeywell is working to ensure the problem is addressed and fixed and that our technology will continue to exceed specifications” Honeywell

Still, the overall message is that there’s nothing for fliers to be afraid of. The FAA is apparently “working with both manufacturers to examine the technical data and test results” and “will consider if further safety action is necessary.”

[via Slashdot]


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10Mar/11Off

iPad 2 Release Officially Announced on Verizon

We’re sitting here with our fingernails in our kneecaps waiting to get our hands on our very own iPad 2 tablets (except for Vince, of course, who already has one, that cad,) and we’re just happy as all get-out to have a press release here telling us all about Verizon’s official release and price model for the new iOS tablet. This tablet will, of course, be released at the same time in all locations, March 11th, on Verizon’s 3G network, at 5 P.M. “local time” – which, in this case, is ET. That means 4PM for yours truly in the Central time zone, 3PM MT, and 2PM in California.

You’ll have your choice of three different models of iPad 2, $629.99 for the 16 GB model, $729.99 for the 32 GB model and $829.99 for the 64 GB model, all of them available in black or white. This new iPad is, as you’ve heard, 33 percent thinner than the original with a 9.7-inch LED-backlit LCD screen. Inside you’ll find Apple’s new A5 dual-core processor and a whole new version of iOS (version 4.3.x, just released yesterday, in fact,) which will make your whole experience quick and fabulous. Also the iPad 2 features two cameras, one on the front for FaceTime chat, and one on the back for photos and video which you’ll be able to edit in-tablet on iMovie, newly optimized for tablets.

Prices on the data you’ll be wanting for this tablet begin at $20 a month and move up to $80 a month for you heavy users:

Monthly Usage Cost Data Allowance
· $20 per month 1 GB per month
· $35 per month 3 GB per month
· $50 per month 5 GB per month
· $80 per month 10 GB per month

Check out the full press release below:

IPAD 2 ON THE VERIZON WIRELESS 3G NETWORK IN STORES NATIONWIDE ON MARCH 11

BASKING RIDGE, N.J. – Verizon Wireless announced today that iPad 2 will be available in select Verizon Wireless stores nationwide beginning Friday, March 11 at 5 p.m. local time. Verizon Wireless will offer three iPad 2 models that run on the nation’s most reliable 3G network: $629.99 for the 16 GB model, $729.99 for the 32 GB model and $829.99 for the 64 GB model, available in black or white.

iPad 2 features an entirely new design that is 33 percent thinner and up to 15 percent lighter than the original iPad, while maintaining the same stunning 9.7-inch LED-backlit LCD screen. iPad 2 features Apple’s new dual-core A5 processor for blazing fast performance and stunning graphics and now includes two cameras, a front-facing VGA camera for FaceTime® and Photo Booth®, and a rear-facing camera that captures 720p HD video, bringing the innovative FaceTime feature to iPad users for the first time. Though it is thinner, lighter, faster and packed with new features, iPad 2 still delivers up to 10 hours of battery life* that users have come to expect.

iPad 2 and 3G Network Data Plans

Verizon Wireless offers several data plans for iPad 2, beginning at $20 per month. All data plans will be available without a contract, providing the freedom to activate or cancel a plan at any time. The following plans are available for iPad 2 users on America’s most reliable 3G network:

Monthly Usage Cost Data Allowance

· $20 per month 1 GB per month

· $35 per month 3 GB per month

· $50 per month 5 GB per month

· $80 per month 10 GB per month

For more information about iPad 2 from Verizon Wireless, visit www.verizonwireless.com/iPad2, go to any Verizon Wireless Communications Store or call 1-800-2 JOIN IN.

* Battery life depends on device settings, usage and other factors. Actual results vary.

About Verizon Wireless

Verizon Wireless operates the nation’s fastest and most advanced 4G network and largest and most reliable 3G network, and serves more than 94 million customers. Headquartered in Basking Ridge, N.J., with 82,000 employees nationwide, Verizon Wireless is a joint venture of Verizon Communications (NYSE, NASDAQ: VZ) and Vodafone (LSE, NASDAQ: VOD). For more information, visit www.verizonwireless.com. To preview and request broadcast-quality video footage and high-resolution stills of Verizon Wireless operations, log on to the Verizon Wireless Multimedia Library at www.verizonwireless.com/multimedia.


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10Mar/11Off

Sony 3G CyberShot digicam tipped incoming

Sony is reportedly working on a new CyberShot digital camera with integrated 3G, which would allow for instant mobile uploads of photos and videos. According to gdgt‘s sources, the new camera would come with a limited data allowance as part of the purchase price, with bigger data packages available for heavier users.

The inclusive plan, it’s suggested, would be good for “a couple of dozen photos per month” beyond which you’d have to pay. The CyberShot’s modem would be data-only, so calls would not be supported (and thus no overlap with Sony Ericsson’s cellphone ranges), and sites like YouTube, Facebook, Twitter and Flickr are the likely candidates for sharing.

While cameras with integrated WiFi – and Eye-Fi cards for adding it to regular models – are already available, 3G support would remove the hassle of locating a wireless hotspot and make the whole process more immediate. Cerevo launched a similar product in Japan, but it’s yet to become broadly available. Sony’s launch schedule for the 3G-enabled point-and-shoot isn’t known, nor is pricing.


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10Mar/11Off

Microsoft Orapa bringing IPTV to Xbox: LIVE, Kinect & Mediaroom mash-up

Microsoft is covertly working on integrating Xbox LIVE and its Mediaroom IPTV platform, in a system that would integrate gamer-style functionality such as avatars and Kinect with streaming multimedia. That’s the latest from ZDNet‘s sources, who claim the project – codenamed Orapa – is on track for a commercial launch by the holiday 2011 season.

The “mash-up” would pull in Kinect motion-sensing control, Xbox LIVE avatars and the underlying recommendations engine, and Mediaroom’s streaming content, together with elements from the Microsoft Ventura project tipped earlier this week. Ventura is believed to be a social ratings and recommendations system, similar in concept to Pandora.

Orapa would be part of an overall IPTV system that could see the Xbox get content first and then Windows, Windows Phone and STB customers afterwards. ZDNet guesstimate a March test preview of the technology, with a RTM release over the summer.


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